2 - 7 Players
30 - 45 mins Playing Time
In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery. Unable to talk, the amnesiac ghost communicates with the mediums through visions, which they must decipher to help the ghost remember how he was murdered; Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.
In Mysterium, one player plays the role of a ghost, while everyone else represents a medium. To solve the crime, the ghost must first recall all of the suspects present on the night of the murder by giving visions to each medium. These dreamlike images hint at a suspect, location, and murder weapon. Each turn, mediums try to associate visions correctly with their respective suspect, location, and murder weapon. If any mediums fail to identify their suspect, location, and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. Otherwise, the ghost has recovered enough of its memory to identify the culprit and chooses a culprit out of all the suspects. The ghost then picks three vision cards (one each for suspect, location, and weapon) and mediums must discern the correct culprit from these final visions. If a majority of the mediums identify the proper suspect, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again...
Base game by Oleksandr Nevskiy, Oleg Sidorenko, Libellud Studio